
Rexmoth’s first release, Until First Light, has a lot going for it. It’s a 30-minute AI-created Lara Croft experience with a story, voice acting, funscripts, and a setting that gives it room to be more than a collection of scenes.
I enjoyed it. I also had some issues with the original scripts and how the experience built its tension. But what happened after I shared that feedback is a big part of why I wanted to write this review.
Rexmoth listened, talked through the criticism, and released a reworked script. Whether that new version ended up being my favorite or not, the willingness to take feedback and create something from it matters. Especially for a first release.
Disclosure: Rexmoth gifted me a month of top-tier Patreon access so I could test the release for this review. I told him I would take my time and review it honestly. He said honest feedback was exactly what he wanted.
The experience
Until First Light follows Lara and the viewer after a day of climbing toward a lost temple she’s spent years searching for. The temple opens at first light, so the two of you have some time to kill.
The video moves from the climb to the ruins and eventually a hot spring. Lara sets the pace, talks to you throughout, and has an ending planned. It’s a continuous story with a beginning, a build, and a finish.
The release includes the 30-minute video in 1080p60, with 4K60 and VR-SBS 3D available at higher tiers. There are subtitles in 12 languages, an original soundtrack, and funscripts for devices that support them. The scripts were made and tested on the Handy. I tested the original versions using a Handy 2.
What worked for me

The setting gives the experience a reason to exist beyond jumping from one scene to the next. Lara has a destination, there’s a sense of time passing, and the voice gives her a personality throughout it.
That was fun to me. When these experiences work, it feels like you’re going through something with the character. The visuals, dialogue, and script all have a role to play in keeping you there.
Rexmoth also explained that he originally planned this as more of a girlfriend experience than a JOI or Cock Hero. It shares elements with both, but Lara’s movements and what she’s saying are meant to set the pace. That helped me understand what he was trying to make, even if my personal tastes lean toward a harder challenge.
Where I wanted more

My biggest issue was the build. And I’ve said this about Eternal Enigma’s films too. Look at his original films, before the films got more complicated than the scripts. There’s a build. A sense of teasing, “don’t you cum yet,” oral, “don’t you cum yet,” then sex and “you better not cum now!”
Even if we never get to sex or a BJ, that escalation of tension is what makes these feel like AI-created, storyline Cock Heroes without a beat bar. That’s the magic to me.
With the original Until First Light scripts, the difficulty ramp and vocal cues didn’t always match what I was feeling from the machine. You’re being told, “you better not cum,” but the machine isn’t giving you much of a reason to worry. It never felt like it was getting harder. There were enough breaks that it started petering out as it went on, and the words of the character started to feel empty.
I want it trying to get me to cum against my will while I’m trying like hell not to. Make it feel like a “world boss” I couldn’t beat, so I HAVE to play it again from the beginning until I can. That’s what makes the challenge worth coming back to.
That said, Rexmoth isn’t obligated to make every video around what I want. He pointed out that a world boss approach could work with the right character and setting, but might not fit every experience. I think that’s fair. A girlfriend experience can have a different goal than a challenge video. I still want the dialogue and the script to feel connected, whatever that goal is.
The original scripts

The original release came with four intensities, from Easy to Expert. According to Rexmoth’s description, all four followed the same rhythm, with changes to how far and how fast the strokes went.
I jumped between all four and felt very little difference. I even ran them through a simulator to see if I was nuts.
When I brought that up, Rexmoth explained that because all four scripts followed the action on screen, pushing them much further apart could mean adding strokes that weren’t shown in the video. We talked about other ways to change the feel and difficulty, including varying where the strokes happen and using rumble or vibration. He said those effects were on his list.
The updated scripts

After that conversation and other feedback, Rexmoth reworked Lara’s funscript. In his Patreon update, he describes the new version as more reactive to Lara and what’s happening on screen. The strokes still follow the video, but he’s added effects intended to make moments like her legs shaking, her body landing, and her climax come through without losing the pace.
There are now three updated options:
- Full Experience: The main script, with the added effects.
- Full Experience Easy: Milder effects with shorter, slower strokes.
- Stroke Only: The strokes without the added effects.
The original four scripts are still available under Legacy. Members whose tiers include funscripts can download the updated versions from Rexmoth’s site.
I haven’t formed a final opinion on the revised script yet, so I’m not going to pretend I have. My criticism above is based on my experience with the original four. What I can say is that Rexmoth took the feedback seriously enough to revisit the work and put out a new version.
A creator worth watching
Other viewers also brought up editing, repeated loops, sound design, and moments that pulled them out of the experience. Rexmoth thanked them, acknowledged their points, and said some of the feedback would go into future work.
That’s the part I keep coming back to. He didn’t act like a first release had to be perfect. He explained his choices, listened when people had a different experience, and kept working on it while keeping his vision.
Until First Light is enjoyable, and I see a lot of potential in what Rexmoth is trying to make. I still want more build and a stronger connection between the dialogue and the machine. I think he can get there. Especially with a talented community to back him up.
Ada is next. I’ll be paying attention.








