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Wildstar Wildstar LV 1-15 Being streamed

Hey everyone,

Having gone through this a couple times before, I know a press embargo lift can be a little confusing for beta testers. This post should hopefully clear up a couple common questions and concerns about it for everyone in the beta!

Has the WildStar NDA been lifted?
No, the NDA is still in effect. You may not discuss, stream, post images and video, or share any information about the content that you've experienced in beta.

So why can some website talk about the game?
Last week we held press events in San Francisco and London to show off the game to press, and allowed them to play the level 1-15 experience in order to post game previews beginning today (December 12th). The press were also granted limited access to the beta in order to continue playing for more coverage. Some outlets have been granted permission to livestream the game as well, however these are limited in scope and do not include everyone.

What can a beta tester talk about publicly now?
Anything you see covered in press articles can be discussed, however you must still keep your involvement in the beta a secret. Feel free to share your excitement for WildStar, watch livestreams, discuss the things that are now public, etc, but make sure you're not leaking anything directly from the beta!

When will the NDA be lifted/when can I talk about my game experiences publicly?
We'll let you know when this happens, but I think it's safe to say that the plan is to lift the NDA early next year. We want to ensure there is plenty of time between the NDA lifting and launch for everyone to get hyped up about WildStar, preorder the game, and join us for beta!

Hopefully this clears up the most common questions, but if you have any additional ones, let us know!

Thanks,
David
 
I really hate to say this but man Wildstar is looking at a MAJOR uphill battle here. Even their streams on Twitch are getting very little attention with big names like Towliee.
 
I think once a release date hits and the marketing ramps up things could swing in their favor.

Right now only those who closely follow MMOs are really interested in it. Which is really interesting because that is the demographic they are shooting for.

It's too early to tell but do you think they will go for a quieter release and hope things ramp up over time?
 
I think once a release date hits and the marketing ramps up things could swing in their favor.

Right now only those who closely follow MMOs are really interested in it. Which is really interesting because that is the demographic they are shooting for.

It's too early to tell but do you think they will go for a quieter release and hope things ramp up over time?


I honestly think warlords of Dranor is going to give this game a HUGE run for its money regardless.
 
Yesterday there was about 4K people watching Towliee stream it ,but yeah other stream are dead i tried watching some and its seems like some of the people streaming have never even played a MMO in there life, and there so boring i can't stay in there stream. i think if/when they actually open it up for everyone to stream it will get a lot more attention.
 
Yesterday there was about 4K people watching Towliee stream it ,but yeah other stream are dead i tried watching some and its seems like some of the people streaming have never even played a MMO in there life, and there so boring i can't stay in there stream. i think if/when they actually open it up for everyone to stream it will get a lot more attention.


See I disagree. A game in Beta is a game of GOLD on twitch. If the beta is doing shitty and streamers are already bored... think how it will do come release. Meh I am jaded.
 
See I disagree. A game in Beta is a game of GOLD on twitch. If the beta is doing shitty and streamers are already bored... think how it will do come release. Meh I am jaded.

I'm bored because half the "Streamers" that get to play are shit, i had a good time watching toweliees stream, Just giving the Press access to Stream i think was a bad idea.
 
I'm bored because half the "Streamers" that get to play are shit, i had a good time watching toweliees stream, Just giving the Press access to Stream i think was a bad idea.
That's the easiest way to regulate what information goes out. Press people know that there is a line than cannot be crossed, and are much less likely to cross it than random scrubs playing the game. It's just the way it is.
 
I don't think there's anything to be gained by having a quiet release. I'm excited to see gameplay even if no one else is. I still have concerns about how well I'll adjust to the combat system after playing more stand and shoot style MMO's in the past, but I think most people will find it different enough from WoW and other ones out there to be interesting.
 
I don't think there's anything to be gained by having a quiet release. I'm excited to see gameplay even if no one else is. I still have concerns about how well I'll adjust to the combat system after playing more stand and shoot style MMO's in the past, but I think most people will find it different enough from WoW and other ones out there to be interesting.

5 Months ago, I would have disagreed with this completely since there really wasn't much convincing competition. Having something behind a curtain to unveil was their best business strategy to create hype because there wasn't much else to focus on.

Now we look at today. EQN and ESO are starting to gain a lot of traction with release dates and pre-buy betas. WoW has their new expansion coming up. Carbine needs to do more in advertising and polishing. They have a decent foundation right now, but they need to get the word out there or they will be buried in the shadow of bigger names.

I have a feeling that "vanilla WoW" raids and free-movement combat may not be enough. They need to start showcasing SOLID PvP (*ahem* Where the fuck are the Warplots?!?!) and branching out beyond their current "leveling and dungeons" showcasing. That doesn't impress the people that will actually STAY with a game. Sure, you may get initial box sales. That's a good short term money solution. But longevity is in subscriptions. They need to not only draw people in, but also keep them.

Currently, I see them getting about 500,000 box sales, if that, and less than 100,000 subs for the first 3 months. Current leveling content doesn't seem very fun once you get used to the action combat aspect. A lot of people will quit early because of it, never experiencing the "Elder Game" that the game is supposedly focusing on, but hasn't showcased one bit.

I'm starting to get skeptical. I'm excited to have a new game to play with everyone, and maybe that will make the difference for me. But if that's what it takes for the game to be successful, they're going to fail in the long run.
 
5 Months ago, I would have disagreed with this completely since there really wasn't much convincing competition. Having something behind a curtain to unveil was their best business strategy to create hype because there wasn't much else to focus on.

Now we look at today. EQN and ESO are starting to gain a lot of traction with release dates and pre-buy betas. WoW has their new expansion coming up. Carbine needs to do more in advertising and polishing. They have a decent foundation right now, but they need to get the word out there or they will be buried in the shadow of bigger names.

I have a feeling that "vanilla WoW" raids and free-movement combat may not be enough. They need to start showcasing SOLID PvP (*ahem* Where the fuck are the Warplots?!?!) and branching out beyond their current "leveling and dungeons" showcasing. That doesn't impress the people that will actually STAY with a game. Sure, you may get initial box sales. That's a good short term money solution. But longevity is in subscriptions. They need to not only draw people in, but also keep them.

Currently, I see them getting about 500,000 box sales, if that, and less than 100,000 subs for the first 3 months. Current leveling content doesn't seem very fun once you get used to the action combat aspect. A lot of people will quit early because of it, never experiencing the "Elder Game" that the game is supposedly focusing on, but hasn't showcased one bit.

I'm starting to get skeptical. I'm excited to have a new game to play with everyone, and maybe that will make the difference for me. But if that's what it takes for the game to be successful, they're going to fail in the long run.

You think that only 1 in 5 would sub immediately? That's much worse than even SWTOR that had 1 million sign ups and still had over 500k subs when they went F2P (http://money.cnn.com/2012/08/10/technology/star-wars-free-play/).

I can understand pessimism as a defensive strategy for you. I know FFXIV didn't hold you as long as you'd hoped, but let's not go completely crazy with the doomcasts just yet. WoW shows that the sub model can work. I don't think WoW's current users are going to be flocking to WS. I think most people only really want one sub game in their lives at a time, so that does cut out a large chunk of hardcore player base. But how many players does WS need to be successful? I don't think it's millions, and I think the conversion rate form box sales to sub will be much higher, especially initially. If it keeps growing after that remains to be seen.

What I've seen of the game so far is very solid. I do think they need to clean up and simplify some of their systems. In the streams, I've seen screens with ability tiers, amps, gear mods, and path abilities. That's before you get into crafting, which seems like a complicated process as well. Customization and accessibility are hard to balance. Hopefully, the beta feedback will help them tune it right.
 
Over exaggeration on my part with the numbers, I will agree with that. But at the same hand, many people who play at launch don't sub. These numbers I put out are a moving target and purely personal speculation. With current hype and what's been shown, I can't expect anyone to stick around for very long on the current content. I mean, seriously. The game is toting end game content being it's primary game aspect. If the low level content sucks, people nowadays won't grind to endgame. There are too many other choices out there for games nowadays. It's not like the old days of WoW and EQ1 and FFXI. People don't want to grind to get to the good stuff. They want it now.

Granted, Carbine is doing a good job trying to keep it enticing, but from the current quality of the streams and articles and videos that are existing, it's not enough. I never had plans to play FFXIV longterm. I played it to end game, it got grindy, I quit. The leveling process was as enjoyable, if not more, than GW2. So far from what I've seen, WS is not the same. The leveling process is what keeps casuals. Casuals are what make up a very large financial sector of MMO's. If you can keep the casuals coming back, you have a successful sub. Right now, I don't see casuals coming back.

There's most likely 4-6 months to launch. I'm still buying the game. I'm not trying to persuade others to not buy the game. But I am going to voice my current concerns both on the game level and on the financial level. My current projections are based solely on what is shown right now on the marketing end. It's not a doomcast. It's discussing their current marketing strategy to be piss poor. It goes against their targeted market because they know their targeted market is, in actuality, end game players, but are focusing on casuals.

If all things stay constant (which they won't) I think the game will fail. That's what I'm trying to get across. Not "omg this game is shitty, won't buy". It's "If they don't do something soon, their potential will be lost".


Edit: One other thing I want to semi-clarify. SWOTR had the Star Wars name. Wildstar is a fresh, new IP. Something to remember when trying to compare the two.
 
I'm not gonna lie, I am on the fence with purchasing the game :p how's that for doomsaying?

There was a reason I stopped playing wow, I didn't enjoy the end game. I don't need a carrot on a stick to keep me happy in games if anything I am the opposite. When I am told all my gear is useless a week after I get it every week I get exhausted.

40 man raids do not excite me because I know the difficulty in organizing them, how having 100s of guildies just to make it happen reduces community and raises drama, and how many others think they can do it better and eventually poach a chunk of your players to try. With the current effects and telegraphs I am seeing a 40 man raid is going to look like a rave on e and cocaine. Add into that the targeting system and bad players or bad luck and oh man the dramaaaaaa. Oh and loot. The only guild I ever enjoyed their system was arcanix where it was roll no matter what. I play a game when I can when I want because it is a game not a job. Dkp feels like ok working toward a pixelated promotion. :)

Anyway not trying to shit on any parades here. But this game may not be for me. Specially when you have factions with a clear dominance headed toward dominion players, you NEED the numbers to keep the servers specially the pvp fun and exciting. So if no subs, no engagement.
 
What I've seen of the leveling process does look very enjoyable to me. I've seen several varieties of quests, with turn-ins done remotely through the communicator thingy, which eliminates a lot of the running back to turn in quests that a lot of people said they hated. Mounts will apparently be available at level 10 since that's when beta testers get their boards. There's dungeons, shiphands, and path content when quests get boring. Also challenges pop up. I haven't heard much about those, but apparently it's part of their way to "layer" content.

Then there's also PvP and crafting. I haven't heard much of anything on either of those, so I can only assume they are being tested in some capacity, or will be soon.

There's also the home building system for social butterflies that don't want to go kill stuff.

It sounds to me like there's more stuff to do while leveling in WS than what I had in WoW or GW2, which was just questing and some dungeons.

I have the same concerns about 40 man raids. I think chances are high that we'll see that reduced to smaller sizes. I suspect that nostalgia played a role in whatever focus groups told them 40 man raids was a good idea. Reality is a bitch in those. In the meantime, there are going to be 20 mans which are MUCH more manageable. I would like to see 10 mans in the future. Your gripes about drama and loot are common to every multiplayer game out there. There's no dev fix for that.

And what's this all the sudden about worries over faction dominance? I thought you loved talking about how fun it was to be the underdog Horde and have to take on whole groups of Alliance. I haven't heard anything about PvP in Beta, or anything on people choosing one faction over the other. But I don't think faction balance matters at this point. Live could have a completely different make up.
 
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