What's new

RP GAMES The Resistance (beta 1.712)

Man... I was wary about how much fun this game would be for me, but I must admit... I'm having quite a lot of fun.
 
I was booing your reference to Tr1age. Them are some painful memories. :'(

In my opinion, it's still too early to accuse anyone of anything beyond playful banter. We still have zero real data to go on. People can say whatever, it is actions that speak. Until I see the results of the first mission, I can't make any true impressions.
 
On the first round, at least, everything is speculation unless a spy...well...just plain sucks. It's too early to either trust on condemn either of my fellow mission-mates until the mission outcome has been ascertained and I have some data to go on.

I would like to start discussion on an overall plan however. It is statistically likely that at least one spy will be a team leader at some point, but we (as a resistance-player consensus) can effectively mandate a team that fits the plan. The importance of a plan that all resistance players agree on needs to be based on logic, and anyone that goes against it needs to be examined carefully.

My thinking is that the next team should be picked based on two outcomes, success or failure:

1. Success - 1 point towards winning, keep the same team +1 more person for mission 2.
2. Failure - 1 point towards spy win. Choose completely new team, mistrust the entirety of this last team (myself included, of course).

From there things branch out considerably, so I'm not prepared to plan further at this stage.

Now, is what I'm suggesting reasonable? Is there an argument for a completely new team if the mission is a success? I don't think so, but I'd like to hear what everyone thinks. - convince me!


Now hurry up and vote already!
 
Mission #1 succeeds!

Votes:
3 x Success

Team: PsionicFox (leader), dainjre, Diremongoose

Next team leader: dainjre - pick four people for Mission #2!
 
Free mission win!
I propose the same people as last mission plus one more, preferably randomly chosen. Even better given that there has to be TWO spies in a mission to sabotage it now...this game just got a LOT easier.
 
Even better given that there has to be TWO spies in a mission to sabotage it now...this game just got a LOT easier.
Two Spies in mission #4 only.

Let me repeat what I've PMed/posted elsewhere:

Rule addendum, important!

In order for the Spies to effectively fail mission #4, they will need two "failure" votes instead of just one.

We've only played this game with five people in the past, and since this rule of "two failures" is used when the group consists of 7+ players, it never came up. The board game's instruction booklet itself fails to mention it (the rule only shows up as a footnote on the game's scoreboard), which is why I forgot to explain it in the OP.

Luckily the game is still in an early enough stage that this additional rule shouldn't have a negative effect on people's strategies thus far!
 
Or feigning idiocy/incompetence. CLEVER PLAN SIR. I don't believe it for a second you spy.


Please explain your conclusion logically so all resistance members can tell exactly how you arrived at this conclusion...or are you simply trying to create unnecessary and suspicious tension?
 
Please explain your conclusion logically so all resistance members can tell exactly how you arrived at this conclusion...or are you simply trying to create unnecessary and suspicious tension?
It's simple really. You've only done everything in a logical, close minded pattern in order to invalidate previous accusations of previous spy nature. In reality, you probably have the most influence of the game over anyone due to your past experience and history. In order to keep ALL the attention on you, you give the most logical way of proceeding in plans, not only in phase one, but a if/or situation for phase two depending on the results. But there are some inconsistencies on how this should really be played out.

You being on the first wave, as well as PREEMPTIVELY suggesting that everyone should vote yes as it'd be in favor of the spies long term, and only in favor of the resistance short term. That's fine, because you're right, it would be silly to let it be known that in those three, there is a spy. The odds of having the fingers pointed are too great. But knowing that the odds are going to be in the favor of resistance after the first wave, you ALREADY suggest that you should be the second wave with four people in order to ensure that YOU have control. If there was a fourth member who joined the second wave on top of the first wave that already voted succeed, the LOGICAL suggestion would be that the fourth person would be the new spy. For you showing the plan, you're already able to take focus off of yourself and on another, while at the same time having the trust of everyone due to your leadership and experience.

I believe that you, in the best situation possible, are trying to take not only early vouch for not being a spy, but trying to early game mastermind the entire progression of things. With so many new players, this will be the easiest way for you to win.

Back to your feigning of ignorance and confusion, this only further solidifies that you only want it to LOOK like you're taking a back seat, while at the same time having control over as many impressionable people as possible.
 
I'm in favor of Diremongoose's plan, but not for the same reasons.

I planned to suggest a similar course of action, but I did not want to post discussion until I knew the votes were finalized. Knowing what our next probable move would be in the event of success or failure gives a strategic advantage to the spies since they are the ones in control of success or failure.

I believe Mission #2 has a 100% chance of failure if even 1 spy is present. They cannot risk us getting 2 ahead. I find it very likely that at least 1 among the first 3 is a spy. Dire is the most suspicious to me since he seems out of character of what I would expect if he were Resistance, however there is no way of knowing for sure.

For the first 3, if one or more are spies, they showed a reluctance to reveal themselves.

I'm not done, but I have an important meeting at work this morning. I'll finish this as soon as I can.
 
Guys, I already know all of the spies. Remember I asked them to send me a pm telling me that they're spies. We have Matt Damon, Mike Myers, Sean Connery, and Tom Cruise. Angelina Jolie is iffy.
 
Thanks Gyoin, that's exactly what needed to be said, next time go right out and say it rather than being prompted to.

Regardless, I do believe I have the most experience and that as a result I should be in a leadership position, particularly because I get frustrated when people screw up.

Now, I'm glad somebody is checking on the history of these games, so here's a few important differences between my spy-game and resistance games: when I was in the spy role, I told the other players enough, but not everything I knew from my mafia forum days. Selective omission was a highly effective strategy in the spy arsenal, and now you get to look for it.

Give me a sec and I'll show everyone a strategy I never imparted as a spy, and explain why it works ;)
 
OK (I'm at a non-mobile keyboard), it goes like this:

Everyone goes through the list of players and explains why someone is or is not suspicious. These responses are checked for consistency as the game progresses and we are able to see who has subtly been siding with who - we can then interrogate people for more information.

Give me a moment while I go through the history and give my own summary on everyone's actions, I'll edit it into this post.

Chance of being a spy:

Psionic - Very eager, but not out of character for him. Sneaky enough to do the same shit I'd pull. 60%
Kel - Completely in-character for resistance, complete with relative lack of posting 30%
Dire - I'm fucking shifty, no doubt. Of course, there's a relatively small statistical chance of me being a spy for every game... YOU DECIDE
OneWhoRuns - very few posts. Suspicious. 50% until proven otherwise.
Sasquatauch - Newbie not much to go on. Maybe 50%
Dainjre - despite Psionic claiming he has had suspcious activity 40%
Gyoin - always the possibility of a double bluff, like I would do, but most likely to be resistance. 20%
Otakebi - very quiet, trying a little to hard with a few posts? 50%
Thief - I'm about as sure as anything - 95%
Baldorax - Has barely commented. 50%

My thoughts on last mission - I think at least one of Dainjre or Psionic are spies - who chose not to reveal themselves. Can't make any predictions yet.

Now, obviously this is as paranoid as can be. So SAY STUFF to make yourselves less suspicious.
 
Guys, I already know all of the spies. Remember I asked them to send me a pm telling me that they're spies. We have Matt Damon, Mike Myers, Sean Connery, and Tom Cruise. Angelina Jolie is iffy.
Ok, stop...Thief is a spy.

Classic deflection behavior. An empty post saying nothing about strategy, quipping to deflect away from saying something helpful.
 
You'd be surprised to know who all has sent PMs to me after I requested the spies to PM me.... very interesting. No data will be shared yet while the game is still going well.
 
Top Bottom