Wowzah! Those Necro buffs (and a few nerfs) completely took me by surprise. I did not notice they nerfed the hell out of exploding your minions. Guess its time to trade that ability out now for the insanely buffed Well of Suffering. The DPS is actually going to be a down tick from the dual exploding 2k minions, but with my power, I anticipate the Well probably ticking in the 3.5 range, so it's almost a wash. The cooldown is far worse though, but the ease of use will be far superior. I'm just excited because I had a great time in the stress test even though I was using sub-optimal DPS measures apparently. So, more DPS for me. I did notice the cooldown on Corrupt Boon seemed much longer, but that's okay, it was overpowered on a 25 second cool down.
Regarding the Staff v. Scepter. I'm glad they nerfed the Scepter. I didn't like that any doofus could faceroll the keyboard and be an elite condition-mancer. It's still really easy, but this makes a player research and work for his build. If you stack the +15% bleed runes on your armor for 45% bleed, take the +20% Hemophilia trait, take the +33% Scepter Conditions trait, and stack 10-20% from Spite traits, you're Scepter bleeds are still lasting 9-10 seconds, which is plenty. So, it really doesn't change that playstyle, if you spec for it, you can still face roll quite easily. And you're still going to be able to keep the poison damage and healing debuff going. So, there is some added value there. Plus, you can keep the dagger in the off hand for a few more bleeds and the ever-important condition transfer ability and blind. I always spec'd the dodge Mark of Blood as well, loved that ability as a freebie, so always had that even with Scepter.
The buffs to the Staff were needed to even bring it into the equation, but it's really lame it overwrites the dodge Mark of Blood, or vice versa. So, I just see Staff as being an equally enticing option for condition-mancers now. I never even considered the staff prior to this because the Scepter was too strong with just spamming it plus the utility of the offhand. So, I always went with axe as the secondary for some degree of burst damage. And I still don't see any reason to take both the Scepter and Staff. It looks like you pick the one that matches your build. I think the Scepter is as viable as it has ever been though, you just have to spec for it now.