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GW2 Sniper Build

Ludakrit

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  1. http://www.teamparadigm.net/forums/Profession-Discussion/292/Pure-DPS-engineer-build/
  2. Stress test is lagging insanely right now so I decided to type up this build I've been playing with. I based it off Teldo's power engineer but tweaked it a bit so this build is completely focused on achieving the maximum possible dps in a team-oriented fight.

    While this build may seem incredibly silly... it is... this makes it all the more amusing to play. This is my first build write-up so constructive criticism and ideas are welcome!

PROS:
Insane DPS/BURST (5600 dmg on 1 skill!)
Tiny bit of control (flamethrower and mines)
Low learning curve (playing this character requires little to no skill)

CONS:Non-existent 1v1 (unless they are much worse than you or have no gap-closing/stability)
Insanely squishy (if you get caught or CC'd without your stun break up you will die)
No supportive abilities, just dps
Maximum DPS comes from standing still

BUILD:

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http://gw2skills.net/editor/en/?fcAQFAUl0pqdn1ylF17IyoHkWnNhgeoX5lf9pAbB;TkAg0CnoqxUjoGbNuak1MyA

SIGIL:

Sigil of Superior Strength - I've gotten up to 6 might with this thing and nobody paying attention to me, that can improve your dps by a lot.

Sigil of Superior Air - If you don't feel like trying to stack might, the lightning strike can do 600-800 dmg on crit. that's nothing to sneeze at.


Sigil of Nullification - With this you get a chance to shoot off someone's stability if they are charging at you so you can net them, but if they're charging at you then you probably want to run away anyways.

RUNES:


Superior Rune of Divinity - There's really no substitute for 15% crit dmg and +50 to all stats for this build and in terms of maximizing dps

AMULET:


Berserker's Amulet/Jewel - Also really no substitute for +20% crit dmg and high power/precision for maximizing dps

HOW TO DEAL DAMAGE:

You will reach the maximum potential of this build by literally standing still and playing sniper. Let your teammates go in and engage the enemies and turn on incendiary ammo sit back from a distance and pound away. If you notice anyone by themselves or near you, net them and unleash your full burst (up to 10k damage, analyze+jumpshot+blunderbluss+arcs of lightning).

The fact that you'll literally be trying to stand still and have a small # of skills to burst with means that this build is really easy to play. The only thing you have to worry about is finding a place where you can freely rain death on your enemies without them trying to charge at you.

HOW TO SURVIVE:

Be extremely liberal in your use of CC to get away use your skills as soon as you sense danger, if you get caught you will die fast. You have at your disposal Net, Overcharged, Jump Shot... Utility goggles for fast stun break... air blast for for more CC, mine blow back, and supply drop as a last resort. I cannot stress how squishy you are and how fast you have to be with trying to disengage and reposition yourself.

You can net and walk away.... overcharged shot + stun break to put distance.... jump shot for distance (not that good of an escape mechanism, i would save it to burst)... mine blow back if they manage to get next to you. and your supply drop is self explanatory.

TRAITS:

10/30/0/0/30

Explosives: the extra burning damage helps to maximize your dps... I tried going 20 for the enhanced performance trait that allows you to have permanent 6 stacks of might with med kit, however the #s fell out to the tools tree (enduring damage + 10% crit damage)

Firearms: self-explanatory for rifle build

Inventions: nothing of note in the for 10 trait line

Alchemy: for 10 traits you can get permanent vigor or upon-hit protection, but the purpose of this build is to maximize damage not survivability

Tools: +% damage and +% cdr on tool-belt skills is already insanely good. the fact that the traits in this line are also amazing is the icing on the cake.

static discharge helps your burst, its range is surprisingly far bounces 3 times for 600-800 damage on crits.

speedy kits for perma swiftness is pretty harmful to overlook, even though you will be immobile during fights, swiftness is just great for getting from point a to b or running away.

enduring damage and scope because you are going to be immobile, the bonus 10% damage and the bonus 10% crit chance are pretty amazing. the 20% extra damage you get on crits beats 6 stacks of might hands down.

NOTE: standing still may seem silly to some people, if this is the case ditch scope for power wrench and ditch mines for tool kit for a more difficult playstyle with more utility/survivability and comparable burst
UTILITY SKILLS:
Med Kit: I personally enjoy med kit for speedy kits and fury from stimulant. the defensive buffs from elixir don't help this build... healing turret is offers more benefit for your team but has a pretty lackluster tool belt (useless except for combos)

Utility Goggles: Your stun-breaker, the fury is also great and analyze is a fast cast for vulnerability and a bolt of lightning.

Flamethrower Kit: this may seem strange to you but incendiary ammo tool belt offers a lot of additional damage, and the control offered by air blast offers nice control. (i pretty much use it just for quick air blast and then run away to reposition myself).

Throw Mine: Most people think this skill is terrible, but I think its pretty cool especially for an immobile build. It can be used to burst both defensively and offensively. Your toolbelt mines will blow for 5x1000 and your main bomb will blow for close to 2000 making the potential burst on this skill 7k!

defensive use: place this down where you are standing and when they come at you blow your mines for up to 7k damage, a knock-back, and the chance to take off their stability. Add this to the 10k damage you can do with your rifle combo and you can almost 1 shot people.

offensive use: after your jumpshot and before your blunderbluss throw your mines out and detonate them and then follow up with your blunderbluss, the knockback makes it easy for you blunderbluss to land.

NOTE: tool kit is an amazing alternative to throw mine, it offers you some nice skills (nails, shield, magnet, throw wrench) and has comparable burst with throw wrench sometimes out bursting mines
other utility skills while good take away from you just firing away with your rifle, which is the main source of your damage.

Supply Drop: self-explanatory, aoe 2 second stun is invaluable in comparison to other elites.
 
I tried a similar build during one of last weekends stress tests. Since you are sniping and probably out of range of the static discharge, I would recomend using "speedy gadgets" since you used 2 gadgets in your build. You'd get a 20% fury boost every 32s and throw a mine every 14s. Just a thought.
 
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