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SimCity has "shortest route" pathfinding

Love is Dead

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http://www.reddit.com/r/SimCity/comments/19y8e5/simcity_has_extremely_simple_shortest_route/

This means that if there is ever one popular location for all of your sims to get to, such as a shopping district or university, or city exit your sims will always take the shortest route to get there regardless of density or traffic volume.

The two options I can think of are to either layout your city in a way that every point is equidistant from another in a circular layout like this: http://farm4.staticflickr.com/3203/2485244333_4e31ca252e.jpg

Or make your city one continuous snaking avenue. I've seen examples posted to reddit of both of those setups working well. That's the easiest way I can think of right now to get a dense city without ludicrous amounts of traffic.

The good news is that I'm fairly certain this could be patched into a weighted system later. Pathing is by far the biggest problem this game has right now in terms of simulation.
 
http://www.reddit.com/r/SimCity/comments/19y8e5/simcity_has_extremely_simple_shortest_route/

This means that if there is ever one popular location for all of your sims to get to, such as a shopping district or university, or city exit your sims will always take the shortest route to get there regardless of density or traffic volume.

The two options I can think of are to either layout your city in a way that every point is equidistant from another in a circular layout like this: http://farm4.staticflickr.com/3203/2485244333_4e31ca252e.jpg

Or make your city one continuous snaking avenue. I've seen examples posted to reddit of both of those setups working well. That's the easiest way I can think of right now to get a dense city without ludicrous amounts of traffic.

The good news is that I'm fairly certain this could be patched into a weighted system later. Pathing is by far the biggest problem this game has right now in terms of simulation.

Well its good to know. Hopefully its something for them to take a look at.
 
Update: 1.3 looks to have made some improvements on the traffic situation

>Traffic was optimized for complex road sections.

I'll be on to test it in a bit.
 
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