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GW2 Emotes & You!

A lot of people were confused on how to synchronize dancing, or direct emotes at other players. This should come in handy for doing in-game RP, or any events that we might have!

Credit goes to the GW2 Wiki:
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List of emotes

Emotes that can be targeted are denoted with an '@'.

/beckon (@)
/bow (@)
/cheer (@)
/cower
/cry
/dance
/kneel
/laugh (@)
/no (@)
/point (@)
/ponder
/salute (@)
/shrug (@)
/sit
/sleep
/surprised (@)
/threaten (@)
/wave (@)


Custom emotes

You can create custom emotes by typing "/me [text]", "/emote [text]" or "/e [text]", however there is no associated animation. For example,
  • /me sits displays [Character] sits, but the character will remain standing.
  • /emote is reading the wiki shows [Character] is reading the wiki.
Targeting emotes

If you target another player or NPC and include an "@" after an emote, then the emote will include them in the chat log.
For example,
  • /cheer @ while targeting Logan Thackeray displays [Character] cheers for Logan Thackeray.
Synchronizing emotes

Appending a "*" to an emote (e.g. "/dance *") will put it into a queue which is processed every 5 seconds. This allows for multiple players to do emotes at the exact same time.
 
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