Hey everyone!
I heard Tr1age mention he was thinking of a support/healing build for the Mesmer. Generally that's the role I play when I dive into MMO's. I'd been toying with a few different builds, and wound up liking this one (in theory).
Thought I'd share.
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Build:
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http://gw2skills.net/editor/en/?fgA...v6SKm9tB;T8AgzymEMJZS1kiJqbM3Iuxej7G5NLQGgsHA
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Logic/Use:
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The build is centered around a couple of ideas.
1) Mantra of healing (with a talented decreased CD, and double efficiency) being used to frequently heal nearby allies, as well as triggering regeneration for all of said allies (through Rune of Dwayna) for it's maximum 50% uptime.
2) Phantasmal Healing. All allies near any phantasms gain regeneration. Just increases the effective uptime of regen on allies.
3) Treating the staff as a CD. When you have a large number of allies beating on, say, a massive door with lots of armor, swap to your staff and step into the middle of the group. Allow the weapon swap to go off CD. Cast Chaos Storm and Chaos Armor on yourself. Let the boons build for a small moment. Pop Time Warp. Use Sigil of Inspiration (which spreads ALL boons to nearby allies). Swap to Scepter/Focus, and lay down a Temporal Curtain near the door (for the combo finisher for all projectiles), as well as a Phantasmal Warden (projectile Defense). Additionally, using Null Shield where needed most.
4) Sigil of Hydromancy (on both Main Hands) and Temporal Curtain (w/ Improved Crippling via Sigil) should, hopefully, get you out of harm's way should someone try and solo you. Desperate Decoy as an additional failsafe. It's not a build to beat on someone with.
5) In the event someone starts owning the place up with siege weaponry, Illusion of Life is the backup.
In the end, you'll be supplying all nearby allies with stacks of boons with around 14% uptime, Healing small amounts of damage every 4-5 seconds (effectively), granting Regeneration over 50% of the time, Granting Vigor most of the time, and supporting with a combo field frequently, and should have decent survivability if you can react quickly enough to an attack.
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I may play around with a non-mantra focused support build sometime over the next week. It just seemed to me that the more players there were around you (such as in WvW), the significantly more value the "Affect everyone around you" talents/abilities had.
Definitely not an sPvP build though.
Feedback appreciated (I don't have GW2 yet, and may not for another week or so). I'd love to dive into WvW.
I'd also love to know what the effective range on the "Affect everyone around you" talents/abilities is. If it's ridiculously small, then this build falls apart.
Cheers!
~Dash
I heard Tr1age mention he was thinking of a support/healing build for the Mesmer. Generally that's the role I play when I dive into MMO's. I'd been toying with a few different builds, and wound up liking this one (in theory).
Thought I'd share.
------
---
Build:
---
http://gw2skills.net/editor/en/?fgA...v6SKm9tB;T8AgzymEMJZS1kiJqbM3Iuxej7G5NLQGgsHA
---
Logic/Use:
---
The build is centered around a couple of ideas.
1) Mantra of healing (with a talented decreased CD, and double efficiency) being used to frequently heal nearby allies, as well as triggering regeneration for all of said allies (through Rune of Dwayna) for it's maximum 50% uptime.
2) Phantasmal Healing. All allies near any phantasms gain regeneration. Just increases the effective uptime of regen on allies.
3) Treating the staff as a CD. When you have a large number of allies beating on, say, a massive door with lots of armor, swap to your staff and step into the middle of the group. Allow the weapon swap to go off CD. Cast Chaos Storm and Chaos Armor on yourself. Let the boons build for a small moment. Pop Time Warp. Use Sigil of Inspiration (which spreads ALL boons to nearby allies). Swap to Scepter/Focus, and lay down a Temporal Curtain near the door (for the combo finisher for all projectiles), as well as a Phantasmal Warden (projectile Defense). Additionally, using Null Shield where needed most.
4) Sigil of Hydromancy (on both Main Hands) and Temporal Curtain (w/ Improved Crippling via Sigil) should, hopefully, get you out of harm's way should someone try and solo you. Desperate Decoy as an additional failsafe. It's not a build to beat on someone with.
5) In the event someone starts owning the place up with siege weaponry, Illusion of Life is the backup.
In the end, you'll be supplying all nearby allies with stacks of boons with around 14% uptime, Healing small amounts of damage every 4-5 seconds (effectively), granting Regeneration over 50% of the time, Granting Vigor most of the time, and supporting with a combo field frequently, and should have decent survivability if you can react quickly enough to an attack.
------
I may play around with a non-mantra focused support build sometime over the next week. It just seemed to me that the more players there were around you (such as in WvW), the significantly more value the "Affect everyone around you" talents/abilities had.
Definitely not an sPvP build though.
Feedback appreciated (I don't have GW2 yet, and may not for another week or so). I'd love to dive into WvW.
I'd also love to know what the effective range on the "Affect everyone around you" talents/abilities is. If it's ridiculously small, then this build falls apart.
Cheers!
~Dash