What's new

Research Paper! Oh noooeeees!

Chook

New member
So, I have a research paper I have to do for a school Literacy project.
I wanted to make the subject gaming, and I have to have 3 topics to talk about.
So, this is where I come to you guys, the members of ATM, HALP!

My subject is going to be gaming. That means it can range anywhere from game development, community's, and events. I just need topics to go about. If anybody can throw a few idea's down, I would love you 5ever. <3
 
I don't like this site being called an Automated Teller Machine. >_>

Edit : Also... College paper?
 
Game economics, viability of micro transactions vs. subscriptions, there's tons of stuff to talk about. :)
 
Why does everyone do papers about video games in my day we had to talk about real shit that was important! Like how Abraham Lincoln liked his toast.
 
Why does everyone do papers about video games in my day we had to talk about real shit that was important! Like how Abraham Lincoln liked his toast.
I wrote a paper about MMO's in my freshman literature class in college....

But more importantly, how DID Lincoln like his toast?!
 
I don't like this site being called an Automated Teller Machine. >_>

Edit : Also... College paper?

Highschool. I dropped out when I was 18, decided to go back last year and finish up.
ATM = Alttabme! :D

Why does everyone do papers about video games in my day we had to talk about real shit that was important! Like how Abraham Lincoln liked his toast.

How did he like hes toast? O:
edit- Toasted toast sounds pretty good right now...

Game economics, viability of micro transactions vs. subscriptions, there's tons of stuff to talk about. :)
Sounds good!
 
It's basically a giant report I have to type up. The grade goes by how well it's written(Grammar and all that goodie stuff).
 
Ah, so essentially a research paper?

Possible topics:
  • digital sales of games and/or music. For instance, Steam vs Origin vs Blizzard/Activision and what's good/bad about those approaches. Same could apply to iTunes/other digital music retailers such as Amazon.
  • Pick an aspect of MMOs that you like, such as PvP, and compare them between different games (i.e. WoW vs GW1 vs GW2 etc...) or, if it's PvE, you could compare the differences between MMOs and single player games
  • The social aspect: you could research how MMOs actually bring people together versus the perception that games isolate players from other people (Child's Play is one example of how non-MMOs do this as well)
 
Compare games and gaming communities to dating websites, and how many people get together through online games rather than dating sites. The statistics are actually surprising.

An infographic comparing both of them is below, be warned it's a big picture.

gamers-get-girls.gif
 
Game economics, viability of micro transactions vs. subscriptions, there's tons of stuff to talk about. :)
Compare games and gaming communities to dating websites, and how many people get together through online games rather than dating sites. The statistics are actually surprising.

An infographic comparing both of them is below, be warned it's a big picture.

Ah, so essentially a research paper?

Possible topics:
  • digital sales of games and/or music. For instance, Steam vs Origin vs Blizzard/Activision and what's good/bad about those approaches. Same could apply to iTunes/other digital music retailers such as Amazon.
  • Pick an aspect of MMOs that you like, such as PvP, and compare them between different games (i.e. WoW vs GW1 vs GW2 etc...) or, if it's PvE, you could compare the differences between MMOs and single player games
  • The social aspect: you could research how MMOs actually bring people together versus the perception that games isolate players from other people (Child's Play is one example of how non-MMOs do this as well)


You guys was VERY big helps! Thanks to you guys, I got it done. :)
 
Psychology of human behavior between offline and online persona. Should be an easy one to talk about. E.g. ethics, moral judgement, applied ethics between offline and online. Plus it sounds fun to do actually
 
Well I also have to do a literacy project since today, unfortunately I'm not free to choose my own subject...
I have to talk about the greenhouse effect (again!).

It's the same teacher as last year, he made my class do a whole explanation about it. Even though I got the maximum score last year I still don't like the idea of writing about a subject that isn't quite my interest. I wish I got the thing about Mars or atleast space shuttles, but alas... (now thinking about it, it's quite better to talk about something we got last year instead of being called a nerd by all those douchebags in my class).

Kinda off-topic I know, but I wanted to add this since I'm also in high school (though it's called middle school in Belgium).
 
I actually wrote my thesis in sociology (summa cum laude!) about cheating in online-gaming: why people do it, how it affects the game, its community, and the company.

Off the top of my head, you could write about gamers as a "youth culture";
or how gaming communities have their own jargon that's inaccessible to people who aren't part of the community;
PC games, DRM, and piracy (Ubisoft is currently making news because they're dropping their DRM - it would be interesting to compare their official statements over the last years and how they've just recently changed their once so adamant pro-DRM stance).

Edit: It would also be fun to analyze how tv shows portrait games/gamers/computer technology, for instance: Tony Soprano plays Mario Kart 64, NCIS ("You hold the highscore in virtually every massively multiplayer online game!"), etc. I used to have a bunch of these bookmarked, have to check what happened to them.
 
I actually did a project comparing ANet to Blizzard... in my Spanish class. It was an interesting project to say the least. I actually didn't get that bad of a grade on it.

Anyways, a topic that I think is fairly interesting is the perception of gamers by the mass population. Especially how it has evolved (or remained unchanged) over the years. Also, I think a paper on the international effects of games would be good. Have games brought people together across boarders, or do they just highlight our differences?
 
I wrote a speech in a Communication course that I centered around WoW back in my undergrad years. I started it out sounding like it was talking about masturbation, the look on everyone's face was priceless. Anyways, good luck with your paper, there are A LOT of things you can cover if you want to talk about video games: immersion, setting, linear story vs sandbox, etc... the list goes on. Should probably pin it down to what you are interested in; also, if you haven't ever watched any of the ExtraCredits videos, I would suggest watching a couple. They covered similar topics within video games where you could maybe get an idea or two.
 
Top Bottom