http://gw2skills.net/editor/en/?fQQQRBLRhG2IjWze7mpGDfCQ6R0OP9UBvjeQcxMD;TwAAzCpoIyQkgILROikEtuYcwGhJBA
Trying to a sort of Minion bomber build where the sole purpose of the minions(bone Minions) is to die and add to the DPS. They also serve as condition accumulators, to better your heal if you choose not to have them bomb. All of these are subject to how skills work on release, but this is what I'm going for.
I'm a little sketchy on what I should have as the major trait for Blood Magic... Seems sort of a toss up.
*Utility Skill Reasoning*
~Plague Signet to grab conditions off of allies (I believe minions are included in this)
~Epidemic to when you Activate Plague Signet, spread those conditions among the enemy
~Bone Minions to Act as DPS along with poison spreaders via "Death Nova"(Death magic Major trait)
~Lich as elite for Conditions aplenty, and minions aplenty.
*Major Trait Reasoning*
~Hemophilia because the scepter naturally applies bleed and it'll help keep constant damage on your foe.
~Pitch Black because confusion is just another condition to add on whenever you use #4.
~Lingering Curse for basically the same reason as Hemophilia
~Close to death to really keep the pressure on as soon as they get lower
~Minion Master to keep a greater degree of DPS on target using the bone minions as well as giving you more chances to accumulate conditions for "Consume Conditions"
~Death Nova to add a condition to the Bone Minion Explosion so as to keep damage going while they are indisposed.
*Where I am unsure what to do*
The last 10 points in my trait tree could go effectively in either Spite or Blood Magic. I'm not sure where to put it though. If "Parasitic Bond," the minor trait on the Spite tree effects your minions suiciding + Signest master, that'd be useful. However, I assume that it does not and so I chose "Blood Magic."
However, all of the major traits on "Blood Magic" are useful. I chose Vampiric Precision as a catch all, because if it applies to minions(and I don't know that it does) and their Explode ability(Also unsure) + all of the condition damage chances to get a crit hit, then it is great. Though there are a lot of variables I am unsure of.
Thoughts?
~EDIT~ Changed the link to the site recommended below.
~EDIT~ Updated the link with some changes to skills
Trying to a sort of Minion bomber build where the sole purpose of the minions(bone Minions) is to die and add to the DPS. They also serve as condition accumulators, to better your heal if you choose not to have them bomb. All of these are subject to how skills work on release, but this is what I'm going for.
I'm a little sketchy on what I should have as the major trait for Blood Magic... Seems sort of a toss up.
*Utility Skill Reasoning*
~Plague Signet to grab conditions off of allies (I believe minions are included in this)
~Epidemic to when you Activate Plague Signet, spread those conditions among the enemy
~Bone Minions to Act as DPS along with poison spreaders via "Death Nova"(Death magic Major trait)
~Lich as elite for Conditions aplenty, and minions aplenty.
*Major Trait Reasoning*
~Hemophilia because the scepter naturally applies bleed and it'll help keep constant damage on your foe.
~Pitch Black because confusion is just another condition to add on whenever you use #4.
~Lingering Curse for basically the same reason as Hemophilia
~Close to death to really keep the pressure on as soon as they get lower
~Minion Master to keep a greater degree of DPS on target using the bone minions as well as giving you more chances to accumulate conditions for "Consume Conditions"
~Death Nova to add a condition to the Bone Minion Explosion so as to keep damage going while they are indisposed.
*Where I am unsure what to do*
The last 10 points in my trait tree could go effectively in either Spite or Blood Magic. I'm not sure where to put it though. If "Parasitic Bond," the minor trait on the Spite tree effects your minions suiciding + Signest master, that'd be useful. However, I assume that it does not and so I chose "Blood Magic."
However, all of the major traits on "Blood Magic" are useful. I chose Vampiric Precision as a catch all, because if it applies to minions(and I don't know that it does) and their Explode ability(Also unsure) + all of the condition damage chances to get a crit hit, then it is great. Though there are a lot of variables I am unsure of.
Thoughts?
~EDIT~ Updated the link with some changes to skills