Diremongoose
iSpy
A new community member by the name of Jinxed applied for the guild, posted here:
http://alttabme.com/forum/index.php?threads/my-engie-build-since-the-beginining.1883/
It was deleted while I was writing a reply, which is kinda annoying, so I shall link the build and proposed changes here, because I despise wasted effort.
Original build: http://en.gw2skills.net/editor/?fcQ...mhe5XfUwWPIA;T0AA2yoEQJhSFlCKqcM5IyxmjLHZODCA
My response:
You need to explain how you use a build, how each of the skill selections either contribute to the build, or if they're simply placeholders for something else. I had to guess at your intentions for the build.
*Cracks knuckles* I haven't done this in a while, but I'm at work and bored, so let's do this!
Here it is:
http://gw2skills.net/editor/?fcQQFAUl0piY3cTdF17ISIFS49B6he5X51HFsVaB;TkAg1CqoUyokQJrSOlkKNIA
Let's look over the changes:
General comments
First up - common mistake - only select one jewel in that build editor. The editor was presiumably going to add PvE trinkets and accessories for you to choose from, but has yet to do so. All of your L80 exotic PvE gear should add up to one PvP jewel and one PvP amulet, I believe.
Second, I assume this is I PvE build, because you haven't got a snowball's chance in hell in sPvP with a build this inefficient. Let's look into the reasons why:
Your corrected critical chance is 52%. Thats is not really good enough to trigger the bleed and burning that you presumably want. You need to either dedicate yourself to more precision or get yourself a source of fury.
Might...might is well...not very good. Have a look at how little might one stack of might contributes to your power and condition damage. You need a good few stacks for it to be worth sacrificing something to obtain might.
Equipment
I've given the build rampagers equipment to maximise the damage you do. You've lost a bit of toughness, but the build overall will now benefit. You have to specialise in precision for on-critical abilities to be worthwhile choices as traits.
Traits
If you're going to put points in firearms, then choose the best trait...20% reduced cool down on rifle abilities. As that includes the auto attack, that is a 20% damage bonus. Twice as good as +10% damage and even better because overcharged shot and net recharge faster. Quite why you think the minor trait 'performance enhancement' is useful is a mystery to me - it only nets you 25 power. There are quite simply better ways to get that. I've added those 5 points into firearms for more precision, and to take the final rifle trait. I added the -20% grenades cooldown trait on the explosives branch, for when you want to swap to it.
Slot Skills
Bombs and grenades? Why would you bother with both? Pick one to avoid wasting a slot skill.
Slick shoes has a place in WvW and for certain dungeon encounters. It has no place in open world PvE. I've replaced it with elixir B, providing fury and swiftness. That eliminates the most useful part of slick shoes - the movement speed increase. I've added the radiation field racial skill because you're already focusing on condition damage with rampagers items, and 15s of poison is quite a handy tool to have.
Healing
Use this simple rule...never use elixir H without the -20% cooldown alchemy trait. It's too inefficient. I've replaced it with healing kit, so you can maximise fury and swiftness when combined with elixir B.
Runes
With runes of rage, fury from elixir B and healing kit stimulant now increases your critical chance by an extra 5% and you do extra critical damage. Under fury your critical change is now 92%.
http://alttabme.com/forum/index.php?threads/my-engie-build-since-the-beginining.1883/
It was deleted while I was writing a reply, which is kinda annoying, so I shall link the build and proposed changes here, because I despise wasted effort.
Original build: http://en.gw2skills.net/editor/?fcQ...mhe5XfUwWPIA;T0AA2yoEQJhSFlCKqcM5IyxmjLHZODCA
My response:
You need to explain how you use a build, how each of the skill selections either contribute to the build, or if they're simply placeholders for something else. I had to guess at your intentions for the build.
*Cracks knuckles* I haven't done this in a while, but I'm at work and bored, so let's do this!
Here it is:
http://gw2skills.net/editor/?fcQQFAUl0piY3cTdF17ISIFS49B6he5X51HFsVaB;TkAg1CqoUyokQJrSOlkKNIA
Let's look over the changes:
General comments
First up - common mistake - only select one jewel in that build editor. The editor was presiumably going to add PvE trinkets and accessories for you to choose from, but has yet to do so. All of your L80 exotic PvE gear should add up to one PvP jewel and one PvP amulet, I believe.
Second, I assume this is I PvE build, because you haven't got a snowball's chance in hell in sPvP with a build this inefficient. Let's look into the reasons why:
Your corrected critical chance is 52%. Thats is not really good enough to trigger the bleed and burning that you presumably want. You need to either dedicate yourself to more precision or get yourself a source of fury.
Might...might is well...not very good. Have a look at how little might one stack of might contributes to your power and condition damage. You need a good few stacks for it to be worth sacrificing something to obtain might.
Equipment
I've given the build rampagers equipment to maximise the damage you do. You've lost a bit of toughness, but the build overall will now benefit. You have to specialise in precision for on-critical abilities to be worthwhile choices as traits.
Traits
If you're going to put points in firearms, then choose the best trait...20% reduced cool down on rifle abilities. As that includes the auto attack, that is a 20% damage bonus. Twice as good as +10% damage and even better because overcharged shot and net recharge faster. Quite why you think the minor trait 'performance enhancement' is useful is a mystery to me - it only nets you 25 power. There are quite simply better ways to get that. I've added those 5 points into firearms for more precision, and to take the final rifle trait. I added the -20% grenades cooldown trait on the explosives branch, for when you want to swap to it.
Slot Skills
Bombs and grenades? Why would you bother with both? Pick one to avoid wasting a slot skill.
Slick shoes has a place in WvW and for certain dungeon encounters. It has no place in open world PvE. I've replaced it with elixir B, providing fury and swiftness. That eliminates the most useful part of slick shoes - the movement speed increase. I've added the radiation field racial skill because you're already focusing on condition damage with rampagers items, and 15s of poison is quite a handy tool to have.
Healing
Use this simple rule...never use elixir H without the -20% cooldown alchemy trait. It's too inefficient. I've replaced it with healing kit, so you can maximise fury and swiftness when combined with elixir B.
Runes
With runes of rage, fury from elixir B and healing kit stimulant now increases your critical chance by an extra 5% and you do extra critical damage. Under fury your critical change is now 92%.