Not sure if you guys and gals have seen this or not. Enjoy! 
http://www.gamebreaker.tv/mmorpg/wildstar-interview/
ADMIN EDIT: Unlocked and updated to fit the post requirements [faq=16][/faq]. (had not been posted before)
http://www.gamebreaker.tv/mmorpg/wildstar-interview/
Executive Producer Jeremy Gaffney sits down with Gamebreaker for a WildStar interview!
During my trip to San Francisco to get some hands on time with the Scientist and Settler paths inWildStar, I was fortunate enough to snag some time with Carbine Studios‘ Executive ProducerJeremy Gaffney and chat in this WildStar interview.
If you aren’t familiar with Jeremy, at the risk of putting him in the same category as many did when they described former President G.W. Bush, he is certainly the type of guy you would like to sit down and have a beer with. It is easy to see where WildStar is getting the sense of humor that it has after just spending a few hours with Gaffney and his team.
Gaffney has a long history with MMOs, as the WildStar interview details, and for those of you that have played some of the previous titles he’s been involved in you may see some earlier game systems more fleshed out in WildStar. Looking at the extensive list of titles under Gaffney’s belt is like looking at a “Who’s Who In MMOs” list.
In the interview, Gaffney and I chat about the two new path reveals, discuss how “easy” the telegraph system in WildStar is, and even get some additional details on housing dungeons. These random dungeons almost didn’t even make it into the release of WildStar but, as Gaffney describes, the sheer dedication of the team over at Carbine made SURE they got included.
Take a listen and let us know what you think about out WildStar interview. When you hear Gaffney’s answer about payment model, does it tip you off as to what WildStar will be doing? Could we see a “Buy to Play and a Cash Shop” a la Guild Wars 2 type model, or could Carbine have something else in store?
What do you think?
ADMIN EDIT: Unlocked and updated to fit the post requirements [faq=16][/faq]. (had not been posted before)